3,691 tools in 322 families. Every star is one — point at it.

Code is a blade.
Learn to hold it right.

Yakuza.sh puts 3,691 verified tools inside your Unity Editor — through Claude Code, Codex, Copilot, or opencode. Every tool checked one by one, no black boxes, no debts owed to anyone. Same engine as Buril. Different oath.

See the hub live

$ yakuza init  ·  no credit card  ·  local by default

Works with the agents you already use

Claude
Codex
Copilot
Yakuza.sh 3,691 tools
Unity

Claude Code and Claude Desktop via .mcpb · Codex and Copilot via their native MCP config · opencode too. Unity 6 and up.

Works best with ORCA onorca.dev
Live

The Yakuza.sh hub, running right here.

Not a video. The same HTML, CSS and JavaScript as the desktop app, loaded straight into this page. Give it an order and see what comes back.

yakuza · floating hub real interface · demo data

Honesty: the interface is the production one, the answers are demo scripts. The only real number on this panel is 3,691 tools, verified on 2026-09-10 against the bridge. Voice dictation shows as off because it needs the desktop app: the web does not lie about that.

3,691 tools in the bridge verified 2026-09-10
0 credits that run out they do not exist; nothing to meter
5 supported clients Claude Code · Claude Desktop · Codex · Copilot · opencode
100% local by default your files never leave your machine
VRoid Hub integration

The only assistant with a real integration with VRoid Hub.

Connect your VRoid Hub account, pick a character from your favorites or your own, accept its conditions of use, and see it right here — loaded through the same official API Buril uses inside the Unity Editor.

Application under review by the VRoid Hub team. Meanwhile VRoid Hub shows an unapproved-app notice and applies stricter limits: the demo works all the same.

Summon a character

The model loads in your browser and is not stored on our servers. The download license is invalidated when done. You can disconnect the account whenever you want.

What the agent does on its own

A whole game. Not a loose script.

Each capability below is a set of catalog families, with today's real count. The numbers come from the catalog; families are named exactly as they exist in the bridge.

01

Complete scenes

Describe a level and the agent builds it: terrain, props, lighting, post-processing, navmesh. From a reference image if you want.

  • Worldbuilder 32
  • GenaLevelDesigner 24
  • PostProcessing 22
  • WorldLabs 18
  • WorldGen 12
  • Scene 8
02

Multiplayer

Netcode for GameObjects, Photon Fusion or Quantum. Pick the stack and the agent wires it, syncs it, and throws network chaos at it to see if it holds.

  • NgoNetwork 30
  • PhotonFusion 25
  • PhotonQuantum 25
  • NetworkSyncHelper 6
  • NetworkChaos 6
03

Auto-test-driven

The agent plays your build: gets in, walks, shoots, reads the console, finds the bug, fixes it and plays again until it passes. Without you there.

  • Autoplay 91
  • UiToolkitTester 8
  • AiPlaytesterChat 6
  • TestGenAi 6
  • CiGateBuilder 6
04

Auto-focus

When the agent compiles, enters Play or switches scenes, Yakuza.sh brings the Unity window to the front on its own. Unity runs slower in the background, and without this the session ends up waiting for your click. Windows for now.

  • BurilFocus
  • wait_for_compile
  • enter_play_mode
  • manage_scene
05

Build and diagnostics

Builds, reads the report, diagnoses why it weighs 400 MB or why it fails on iOS, and fixes it. Cloud Build and Xcode post-build included.

  • BuildDoctor 10
  • BuildPipelineAnalytics 8
  • BuildReportAnalyzer 8
  • Build 3
06

Assets and generative 3D

Visual similarity search (CLIP, on your machine), procedural mesh, and the image → 3D model → rigged prefab chain, inside Unity.

  • EditorPrimitives 138
  • ProcMesh 38
  • Diffusion 3
Against the rest

Twenty-one greens in twenty-one rows.

Every Yakuza.sh row names the catalog families backing it up. Competitors appear as they are: the ones that need a separate server to run say so.

Axis Yakuza.sh Coplay Unity AI 6.2 Bezi AnkleBreaker Copilot in Rider
Editor tools 3,691 37 (open MCP) not enumerated ~30-40 268-288 0 · text only
Catalog on the free plan 243 tools partial no free plan 100 credits complete, with a separate Node server no free plan
Usage-limit model your own key, no markup credits credits credits your MCP client monthly quota
Install one .mcpb, one click installer + account Unity Cloud + project web account npm server + UPM plugin, manual extension + account
Runs offline yes, by default Enterprise only tied to Unity Cloud cloud only yes, if you deploy the server cloud only
Local LLM (Ollama / LM Studio) yes no no no via your client no
Auto-focus of the Unity window yes · no click required no no no no no
Complete-scene generator yes · spec → scene · 32 + 24 tools places objects via prompt text-to-scene, beta no no no
Additive / streaming scenes yes · partitioning and chunks no no no no no
Auto-tests with auto-debug yes · 91 tools + console triage no cannot see the Game View no no no
Auto-play: the agent plays the build yes · black-box sessions no cannot play no no no
Multiplayer with Nakama yes · code + docker + matchmaking no no no no no
Netcode · Photon Fusion · Quantum yes · 30 + 25 + 25 tools no no no no no
MPPM testing (local multiplayer) yes no no no scenarios, no auto-play no
Visual asset search (CLIP) yes, on your machine no generation, not search no no no
3D → prefab generation ComfyUI · Hunyuan3D · Meshy no placeholder art no no no
Calls other MCPs from Unity yes (hub pattern) no no no no no
Headless mode for CI yes no no no no no
Build: diagnostics and post-processing yes · Cloud Build + Xcode no no no no no
Atomic Unity Undo yes, with drift detection partial undocumented undocumented partial n/a
Control from your phone yes, from Indie no no no no no

The Yakuza.sh column comes from the same bridge catalog as buril.ai, as of 2026-09-10: every "yes" names families that exist there. AnkleBreaker is a Node (npm) MCP server plus a UPM plugin, two pieces installed and started separately — that is why its cells say "with a separate server". The other competitors' data comes from our 2026-05-08 benchmark and has not been re-verified since; this market moves fast. If you find a stale fact, write to us and we will fix it: we prefer an uncomfortable table to a pretty one.

We do not sell credits, or a chat, or a browser demo.

We sell 3,691 tools that already work, with Undo, inside your Editor.

If you want an assistant that suggests, there are many. If you want the game finished, there is one.

Pricing

243 tools free. All 3,691, from Indie.

Free brings the 243 tools equivalent to the free MCPs, with no separate server. From Indie up, the whole catalog with no quotas: we do not limit usage on any plan.

Free

To try it for real, not just for a while.

$0/mo

Forever. No card.

  • 243 tools: the equivalent of the free MCPs, no separate server
  • Claude Code connector and the other 3 clients
  • No Yakuza.sh quotas or credits · your own API key, no markup
  • 1 seat · community support
  • No remote relay or mobile access
  • No openmon included
Most popular

Indie

For those who already use it every day and want the Editor in their pocket.

$19/mo

Billed monthly. Cancel anytime.

  • All 3,691 tools, uncut
  • Remote relay — drive Unity from ChatGPT or your phone
  • Project templates
  • openmon Basic included (worth $99)
  • Email support
golden ticketBASIC

Studio

For a small team sharing a project and a pipeline.

$79/mo

3 seats included · +$45 per extra seat

  • Everything in Indie, for 3 seats
  • Continuous package updates
  • Unlimited templates
  • openmon Pro included (worth $199)
  • Priority support
golden ticketPRO

Team

For the team that needs more seats, with openmon Source included.

$149/mo

5 seats included · +$45 per extra seat

  • Everything in Studio, for 5 seats
  • openmon Source included (worth $349)
  • Priority support with engineering
golden ticketSOURCE

Enterprise

For the studio that cannot let a file leave its network.

By contract

Let's talk and scope it.

Talk to us
  • Everything in Team, negotiated seats
  • Buril source code on GitHub, Enterprise only: continuous updates and experimental features
  • SAML · your company SSO
  • 24-hour support with SLA
  • Air-gapped · dedicated relay · managed inference if you want it
  • openmon Studio included (worth $499)
golden ticketSTUDIO

What "no quotas" means, exactly. Yakuza.sh does not meter, count or cap: there are no credits to run out of, because credits do not exist.

And what it does NOT mean. Your model is not unlimited. The only cap is your Claude, OpenAI or whoever's plan — the one you already know, manage and pay for. We say it this plainly so you can verify it before paying us, not after.

And everything Yakuza.sh generates is yours. Scripts, prefabs, scenes, configuration: no copyright of ours, no license of ours, including work you deliver to a client and bill for. If you stop paying, you stop using Yakuza.shyou do not lose your game.

Included with your plan

openmon MCE comes inside. From Indie up, one edition per plan.

openmon.io is the Monster Capture Engine: the engine to make your own creature-capture game in Unity. Sold separately, one-time payment. With Yakuza.sh, each plan brings an edition, and the edition rises with the plan.

How the license works. While your Yakuza.sh subscription is active, you have the openmon edition that matches your plan: Indie includes Basic; Enterprise, Studio. Lite is sold separately.

If you cancel, you lose access to openmon — but you keep everything you built with it, without restriction, forever. Same as with the rest of Yakuza.sh: not paying does not take your game away.

The connector

Sign in once and Claude Code stays connected to your Editor.

The same pattern Notion uses: sign in with your account, and your plan decides what the connector enables. No copying tokens by hand.

1

Sign in with Google, GitHub or Microsoft

One click. You accept the terms and the privacy policy in the same step, with both links in view before accepting.

2

Install the connector

One .mcpb file for Claude Desktop, or claude mcp add for Claude Code. Codex, Copilot and opencode read the same MCP configuration. Guide per client →

3

Your plan sets the scope

Free connects the Editor on your machine with 243 tools. Indie and up bring all 3,691 and the relay: the same project from ChatGPT or your phone, without opening ports.

4

The Editor stays yours

The bridge runs locally by default. Your files never leave your machine unless you turn the relay on, on purpose.

1 file is all that gets installed buril-unity-bridge-1.7.0.mcpb
local by default, on every plan the relay is opt-in and paid because it costs infrastructure
Community

Come put it to the test: it just left the workshop.

What we have is the product, not the distribution. Help us with the second.

Play it here

openmon MCE, running in your browser.

A real WebGL build of the engine, fully offline: it connects to nothing and asks for no account. This is what a Yakuza.sh rank includes.

It downloads only when you press. Keyboard and mouse.

This demo is for illustrative purposes only. Pokémon and all related characters, names, creatures and assets are property of Nintendo and The Pokémon Company, and all rights belong to them. openmon MCE is an independent engine and is not affiliated with, endorsed or sponsored by them.